Editor's note: The following guest post is by Gurbaksh Chahal, the CEO of gWallet, a virtual currency offers startup. Previously he founded BlueLithium, which was sold to Yahoo for $300 million in 2007.
Don’t be surprised if one day soon the must-have item of the season doesn’t even exist. Not in the real world, anyway. Then again, what did reality ever have to do with desire anyway? The psychology of the fast-growing virtual marketplace is turning out to be uncannily similar to the real one.
It’s been easy to overlook the rise of virtual goods and the virtual currency used to buy them. Tucked away in the back pages of social games, offer walls seemed like obscure alleyways frequented by only the most determined (or foolhardy) players—especially in the wake of the Scamville controversy. Talk of “gold farmers” toiling in sweat shop conditions to harvest coveted items in MMOGs like World of Warcraft and EverQuest added to the sense of shadiness hanging over the virtual econom
The Peterson Group, Kaohsiung, Taiwan was founded as a small family import and export business company in 1999 by Ian Peterson, originally a Scottish descent who sadly passed in 2011, and has grown by his Taiwanese wife and sons into a respected mobile accessories and computer peripherals wholesaler exporter in Jakarta Indonesia, Shenzhen and Taiwan.
I have spent most of my spare time on servicing for nonprofits projects by providing logo designs, strategy consulting on brand identity, and event organizing through online collaboration. Here is a collection of my logo creations.
Search the web for related links
We can't find any search results that match the key words.