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Mindfulness in design is about a pleasing awareness. In relationships, it can mean infatuation. It's knowing that this is good, that this makes me happy. It's satisfying. You feel it in your body.
Flow is from work done by Mihaly Csikszentmihalyi. In his book, Flow, Csikszentmihalyi describes a state that people enter when they are fully focused in which they experience immersion in a task or activity to the point where they lost track of time. As the user, you sense no friction between you and the design on the way to reaching your goal. You may even spend more time than you planned because you're having fun, or being productive, or both.
Meaning comes from a feeling of fellowship, contributing, and making the world a better place. It's about harmony and, as Norman says, reflectiveness—because good things happen to you, you want to do good for others. As a user, you reach your goal quickly, easily, and happily, but you realize you're involved in something bigger than yourself, that your involvement is making a positive difference in others' lives.
http://uxmag.com/articles/beyond-frustration-three-levels-of-happy-design
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Martin Seligman talks about psychology -- as a field of study and as it works one-on-one with each patient and each practitioner. As it moves beyond a focus on disease, what can modern psychology help us to become?
http://www.ted.com/talks/lang/en/martin_seligman_on_the_state_of_psychology.html
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Darrin M. McMahon's sweeping new book, chronicling the evolution of happiness over two thousand years of Western culture and thought, argues that our modern belief in happiness — that happiness is a natural right — is a relatively recent development. It is a product of a dramatic revolution in human expectations carried out since the eighteenth century. Central to the development of Christianity, ideas of happiness assumed their modern form during the Enlightenment, when men and women were first introduced to the novel prospect that they could — in fact should — be happy in this life as opposed to the hereafter. Ultimately, the Enlightenment's recognition of happiness as a motivating ideal led to its consecration in the Declaration of Independence and France's Declaration of the Rights of Man. McMahon follows this great pursuit through to the present day, showing how our modern search for happiness continues to generate new forms of pleasure, but also, paradoxically, new forms of pain. In the tradition of works by Peter Gay and Simon Schama, Happiness draws on numerous sources, including art and architecture, poetry and scripture, music and theology, literature and myth to offer a sweeping intellectual history of man's most elusive yet coveted goal.
http://www.amazon.com/Happiness-History-Darrin-M-McMahon/dp/0871138867
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In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well-designed product must hit to succeed.
http://www.ted.com/talks/lang/en/don_norman_on_design_and_emotion.html
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A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.
http://www.ted.com/talks/lang/eng/stuart_brown_says_play_is_more_than_fun_it_...
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Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life. In this new edition of his groundbreaking classic work, Csikszentmihalyi demonstrates the ways this positive state can be controlled, not just left to chance. Flow: The Psychology of Optimal Experience teaches how, by ordering the information that enters our consciousness, we can discover true happiness and greatly improve the quality of our lives.
http://www.amazon.com/dp/0061339202/ref=cm_sw_su_dp
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Graphic designer Stefan Sagmeister takes the audience on a whimsical journey through moments of his life that made him happy -- and notes how many of these moments have to do with good design.
http://www.ted.com/talks/lang/eng/stefan_sagmeister_shares_happy_design.html
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The slides from my presentation at UPA 2010 in Munich.
http://www.slideshare.net/cxpartners/designing-for-delight-giles-colborne
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How can we use psychology to get first time users of a Web app or site "to first base" (and beyond!)
http://www.slideshare.net/stephenpa/seductive-interactions-idea-09-version
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In his Emotional Interface Design talk at An Event Apart in Seattle WA, Aarron Walter talked about focusing on more than usability in Web application design by outlining ways to make stronger connections to people and their emotional needs..
http://www.lukew.com/ff/entry.asp?1051
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Humans, though cute and cuddly, are not without their flaws, which makes it a challenge to design for them. By understanding how the wet, mushy processor works
http://www.slideshare.net/aarron/learning-to-love-humans-emotional-interface-...
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In September of this year Aarron Walter delivered at talk about emotional interface design at Webdagene, an amazing conference in Oslo, Norway. The conference organizers were kind enough to record the talk, which can view on their website in case you missed it in Norway.
http://webdagene.no/sesjoner/emotional-interface-design-the-gateway-to-passio...
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There are a host of interesting books about psychology, design, emotion, and how our brains work that informed my book, Designing for Emotion. Here’s a list of essential books for the shelves of any user experience designer, web designer, or content strategist interested in the topic of emotional design.
http://aarronwalter.com/2011/11/17/emotional-design-reading-list/
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by Oliver Ding
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49 links
The main function of a good user interface is to provide users with an intuitive mapping between user’s intention and application’s function that manages to provide a solution to the given task. Basically, user interface describes the way people interact with a site and the way users can access its functions.
#SocialMedia #SocialDesign #Digg
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by Oliver Ding
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19 links
When we use the word “serendipity” now, it’s usually to mean “a happy accident”. The parts of the definition that focus on sagacity, preparation and structure have slipped, at least in part, into obscurity.
#SocialDesign #SocialMedia
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by Oliver Ding
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12 links
This debate between Me and You, or My and Your, comes up whenever we try to name a personalization feature, or when we need a name the part of the site where personalization appears, or whenever we want to communicate directly to the user in a conversational way.
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by Oliver Ding
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12 links
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by Oliver Ding
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17 links
Stories behind Paul Rand's NeXT logo and other logos.
#Design #Logo #Identity
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by cvilly
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15 links
Stuff that UI designers can use to get their work done. Inspiration. Tips, tricks and expert commentary.
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