At the end of the day, these magazines are still more fun than their analog counterparts, but, clearly, they're all in very experimental stages right now. The navigation and interactive features differ from magazine app to magazine app, with some getting it better than others. Will they eventually standardize their presentation in an effort to simplify their features? Should they? It's too early to tell what format readers will prefer: mini-movies, some interactive bits sprinkled throughout or straight-laced e-reading. In the meantime, it will be interesting to try out all the variations.
If you are interested in ipad app development, hopefully here you will find some useful tips to help you in your project.
As iPad is getting more and more popular among tech users, the app market is becoming a profitable place for developers.
As a helpful start, we’ve compiled a guide on iPad app development providing design, interface building and programming tips along with some useful GUI element resources.
Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations. Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available. Released with a Creative Commons BY-NC-ND license.
Collections is an iPad app that allows you to browse art, photographs, antiques and other content from a well-known museum in the United States. The free app provides access to more than 25,000 pieces and was built specifically for the iPad. If you have an iPad please download Collections and enjoy!
While building this app I received a number of questions about the product. Here is a summary of frequently asked questions. If you have additional questions not listed feel free to contact me.
Technology codes our minds, changes our OS. Apple products have done this extensively. The video shows how magazines are now useless and impossible to understand, for digital natives. It shows real life clip of a 1-year old, growing among touch screens and print. And how the latter becomes irrelevant. Medium is message. Humble tribute to Steve Jobs, by the most important person : a baby.
If you have ever wondered how mathematicians and mathematics have shaped the world we live in, this is the app for you. The Minds of Modern Mathematics takes you on an interactive journey that spans nearly 1,000 years. It tells the story of mathematics and how it has impacted almost every aspect of human progress, from science to music, art, architecture, and culture.
Minds of Modern Mathematics is a digital recreation of a 50-foot-wide wall installation that was part of the groundbreaking 1961 Mathematica exhibition sponsored by IBM and designed by the legendary design team, Charles and Ray Eames.
Composed with the same passion for design and interactive learning that fueled Charles and Ray Eames, the Minds of Modern Mathematics lets you explore the fascinating history of mathematics on your own terms. Features include:
• Millennium view: Get a bird’s-eye view of the entire history of math, including the explosion of discoveries in recent times.
• Century view: See the rich interplay of ideas between contemporary mathematicians, culture, and history.
• 3D Chronological view: Step through the entire timeline one object at a time.
• Mathematician profiles: Discover each mathematician through a high-resolution portrait, detailed personal biography, achievements, related artifacts, and links to online information resources.
• Artifacts: Explore 495 high-resolution images of artifacts selected and painstakingly retouched from the original Mathematica exhibit.
• Original poster: View a fully navigable, ultra high-resolution version of the original Men of Modern Mathematics poster that has been proudly displayed in mathematics departments and classrooms around the world.
• Eames mathematics films: Watch nine original Eames educational films, experiencing these master educators’ genius at making complex topics easy to understand.
In recognition of his contributions, not only to our apps, but to the ongoing dialogue about user experience in software development, we'd like to share some of Bill Van Hecke's thoughts on Designing Graceful, Gracious Interfaces for iPad with you. For those of you who couldn't attend the Voices That Matter conference, here's his keynote presentation (paired with some audio from one of his practice sessions).
Flipboard is often described as a digital magazine. What about the magazine aesthetic — and experience — does Flipboard aim to preserve?
I am a huge fan of magazines. I grew up reading National Geographic, Life and Popular Mechanics. If there is one element I’ve always admired from what they do, it’s how every element placed in the page has a specific purpose. I just love how each story flows into the other one, how your eye can surf each page by jumping from headline to headline to photo, to pull quote and into an article. In the magazine world, each page is a small composition of a larger piece, and everything is in a way trying to pull you in to read the story. You can easily scan a magazine, and the moment something interests you, just dive in. I just love that, and I think we had forgotten about it on the web.
On the web, we’ve placed too much emphasis on navigation, on giving you a thousand options of different places to go after each article. The sense of a large composition is lost. At Flipboard we are laser-focused on bringing that immersive, flow experience of a magazine, while also allowing you to dive into the best content of everything you really care about.
iPadPublishing.net is a complete resource for iPad publishing, learn how to publish to iPads, iBook publishing, iPad specs and requirements. Learn how to publish your content for people worldwide.
6 iPad Apps That Make Publishing a Snap by SSPR Firm. One of the most exciting branding opportunities in public relations today is made possible by the Apple iPad.
Scott gave a great talk about how he jammed with a team from Wired and Adobe to reshape the magazine for the newly minted iPad. Much of the press about Wired’s app focused on the multimedia bells and whistles and attendant file size bloat. Most high-end magazine apps are open to this criticism, and most of them are trying to address it. But what’s worse: making your readers wait for a long download or having them be underwhelmed when the app opens up?
The most interesting thing to me, though, was how Scott and his team came up with a new architecture that specifically takes advantage of the tablet’s gestural potentials. Digital magazines of the page flipping pdf sort have failed to capture the imaginations of consumers. When I said something to this effect in a previous post, Marcus Grimm, the marketing director of Nxtbook Media, commented (correctly) that digital magazines “have very much come into their own in the BtoB space.” He should know, Nxtbook produces a ton of them and has been in the game for almost a decade. But the fact is, a lot of those magazines no longer exist in print because the economics don’t make sense. So the BtoB audiences are engaged with these digital editions because they need the content and this is the way to get it.
Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
Once I got the official “green light” from my client. I kicked of the project by mining for as much information as I could find. As a result I’ve compiled a list of iPad resources that I hope will be of use.
Author David Wiskus is a widely recognized expert on iOS interface design and the developer of a number of successful, award-winning Apps. He'll lead you through the process of creating and implementing user interfaces that are beautiful, useable, and most importantly, take full advantage of the touch-screen capabilities of all of Apple's iOS devices. You already know that the iPhone, iPad, and iPod touch are different, and that with millions of passionate users and hundreds of thousands of apps available, success in the App Store depends heavily on differentiating your app from all those that have come before. Usability has become a hidden key to success, and you'll learn the rules for unlocking this elusive quality. And when you've mastered these keys, you'll find out when and why the rules can be broken. But first the basics!
Kids today are becoming more and more comfortable interacting with computers, whether that’s playing simple Flash games, getting used to motion controlled gaming systems like the Wii or XBox Kinect, or getting their grubby mitts all over your shiny iPhone or iPad on dedicated apps. We’re always astounded when a pre-school child can pick up and operate a new game or gadget, but they soon get frustrated and give up if the interface isn’t as supportive or responsive as they’ve come to expect. We can learn a huge amount by watching how kids react and engage with the interfaces we design, and also help improve our designs all round by following some of the same principles. Whether you’re designing a site, game or piece of educational software, one thing’s for sure: kids can be a tough audience.
Often you need to do some UI mockups quickly. However tinkering with cumbersome UI wireframes applications or with Photoshop layers is rarely satisfying. iPad Sketchbook is a convenient sketchbook which allows you to think out UI and draw sketches in few minutes without constantly staring on the screen.
Sketchbook sheets have the layout of iPad in actual size printed on the front. iPad screen is covered with grid which allows to lay out interface elements conveniently. On the back sheets are just covered with simple square grid for comments, various thoughts, design of individual elements, etc.
Apple's recently released iPad is no exception; despite some snark that "it's just a ginormous iPhone," developers of iPad apps have found that the size does matter -- and that's in addition to the iPad's unique multitouch functions and interface elements. A properly designed iPad app is not just a pixel-doubled iPhone app, nor is it a desktop app with the mouse replaced by a finger.
I spoke with UX designers and product managers at two companies -- The Omni Group and Zinio LLC -- to find out more about the challenges they faced developing for the iPad. In particular, I wanted to know more about whether it confounded their initial design plans, or whether they were surprised to find new possibilities for user functionality.
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. Tapworthy takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch.
Translating iPhone design to the iPad isn't as simple as it initially appears. The larger screen size presents one obvious difference. But developers/designers must also consider new use cases and the width/height/weight of the device, too.
I got in touch with Josh Clark, author of "Best iPhone Apps" and the upcoming "Tapworthy," to get his thoughts on the quirks and opportunities of iPad design.
Welcome to the iPad Accessories Online Store, your destination for independent reviews on iPad accessories and breaking news on recent developments regarding the iPad. Browse the categories to the right to find reviews on all sorts of great iPad accessories that you’re seeking for your iPad.
This book presents a family of social web design principles and interaction patterns that we have observed and codified, thus capturing user-experience best practices and emerging social web customs for web 2.0 practitioners.
#Books #SocialMedia #SocialDesign
Create your own iPad Bag and I'll link to it!
A few suggested Bag ideas:
* Creative ways to use an iPad
* Photo sets of iPads - Commuters, crazy, sexy, cool hipsters doing their thing.
* Giveaways - Scammers vs. the real deals.
* Business uses of iPad
* Specific fields like medicine, journalism, multimedia etc.
* Videos of people...
Would you like to comment?
Sign up for a free account, or sign in (if you're already a member).